* Insurgency - PR's assymetrical game mode. In addition to the large capture radius, many of the Control Points are set to be random, so each new round of AAS has a different flag layout, immensely increasing the re-playability of the game mode over traditional vBF2 Conquest. In fact flags are not visible in the game world at all. These areas have very large capture radius (100-300m), which means its about area control rather than flag capture. * AAS - Assault and Secure focuses the battles over a few key areas. * vBF2 commander assets: UAV, Scan, Artillery, Supply & Vehicle drops. * Automatic spotting of infantry and vehicles using the Q Commo Rose. * User Interface reduction: Removal of several unnecessary HUD elements. * Spawning on flags / Spawning on Squad Leaders. Removal of vanilla Battlefield 2 Elements: Ballistics have also been audited to reflect those of real weapons, including characteristics such as damage, deviation and bullet drop depending on a weapon systems calibre. Most of the aspects of Battlefield 2 that have the capacity to be modified have been tweaked, or completely overhauled, to reflect their real life counterparts, for increased realism. Project Reality's aim is to create a more realistic combat environment than standard Battlefield 2, and place a greater emphasis on teamwork and cooperation.
Project Reality (PR) is a modification for Battlefield 2 on the PC.